From our friends at SENict - This document advises on technology use for diverse learners, emphasizing their comfort and engagement. Key points include using switch caps with images for switch association, employing prompts that highlight rewards, ensuring equipment functionality, and understanding learner interests. The roadmap outlines nine sub-levels, progressing from passive encounters with computer-generated experiences to active participation. It stresses teaching cause and effect, motivating learners, and introducing two-switch activities for choices. Errorless choosing activities help practice scanning skills, and mainstream software with iOS settings aids accessibility. Overall, it promotes creating a comfortable, engaging, and progressive learning environment for diverse learners using technology.